In this digital age, the gaming industry is no longer just a synonym for entertainment, but a huge economic empire. Recently, a report released by Sensor Tower, a third-party data monitoring agency, showed that the performance of Chinese mobile games in overseas markets is amazing. Among them, MiHoYo’s “Genshin Impact” has topped the overseas mobile game revenue list for two consecutive months, becoming the leader in this fantasy journey across the ocean.
“Genshin Impact” ushered in the extremely high-flowing Hu Tao and Ye Lan character card pool in February, and launched the 3.5 version update in the second half of the month. Driven by these two important factors, the game’s revenue in the overseas market has increased significantly, not only topping the revenue list, but also returning to the top of the revenue growth list. This performance makes people think that the creativity and production level of the Chinese game industry have reached a world-class level.
Another work of MiHoYo, “Honkai Impact 3”, ushered in the fifth anniversary in mid-February and launched the 6.4.0 version update. The addition of new characters, rich plot development and the launch of various ho?t activities have led to a 62% increase in overseas revenue of “Honkai Impact 3” month-on-month. This game not only returned to the 14th place in the total revenue list, but also ranked third in the revenue growth list, fully demonstrating its continued influence.
“Puzzles & Survival” under Sanqi Interactive Entertainment and “PUBG MOBILE” under Tencent ranked second and third in the total revenue list respectively. The success of these two games is undoubtedly another brilliant achievement of the Chinese game industry in the global market.
It is worth mentioning that the fantasy adventure theme MMORPG mobile game “M” under Sanqi Interactive Entertainment is still popular in the Korean market. This month, its overseas revenue increased by 107% month-on-month, ranking fourth in the growth list. As of March 5, the global revenue of “M” has exceeded 11 million US dollars, becoming another bright business card for Chinese games in the international market.
“Rise of Nations” under Lilith ranks fourth in this period’s overseas revenue list. According to Sensor Tower data, as of the end of February, the overseas revenue of “Rise of Kingdoms” has exceeded 2.6 billion US dollars, with the US, South Korea and Japan markets contributing 29%, 16% and 10% of the total overseas revenue respectively. Behind these data, it reflects the strong influence and unlimited potential of Chinese games in the global market.
The new “Dragon Training” themed MMORPG “Legend of Kalisz” developed by Zilong Games and published by GameBeans officially landed in the Taiwan, Hong Kong and Macau markets in China in early February. In the Taiwan and Hong Kong markets of China, where IP mobile games have a major advantage, this game ranked fourth on the mobile game best-selling list in February and became the second on the growth list in February. This success undoubtedly points out a new direction for the development of the Chinese game industry in the international market.
Other games that made the overseas revenue growth list for the first time include “SNK: Fighting Generation” by Zhongyou Mobile Games, “Whiteout Survival” by Diandian Interactive, “DeathGard” by Yihuan Network, “Primitive Era: 10000 BC” by Sanqi Interactive Entertainment, “Nations of Darkness” by StarFortune (publisher under Xinghe Interactive Entertainment), and “Happy Hospital: Doctor ASMR” by Leyou Zhicheng. The success of these games shows the unremitting efforts and outstanding achievements of the Chinese game industry in innovation and diversification.
From these data, we can